Play AoE2DE or AoE3DE at the minimal requirements and you will get a lot of lag in a 4v4. The minimal requirements for CPU aren’t actually that low.Īlso what is minimal requirements? Stable 60FPS on 1080p in a 4v4? I think in 20 years we can get a bit more than 33% increase in population from 1200 to 1600.Įven in 10 years if you would want to have the game run on a 10 year old computer. The GPU will likely even have less load so the computer might even cool down. You think the computer will catch fire? It will just be laggy nothing else. The phrase ‘on your own risk’ is a little dangerous if you think that a baby might play in its dad PC etc. Of course there should be, removing options is always bad, especially if they are so easy to implement.Īs a programmer, I don’t like a system not to have any limitation. Oh year Stracraft 2 could easily do 4v4 with all Zerg in 2010.īut this thread was made to see what people normally prefer to play at not to argue if 200 should be standard.Īlso not to argue if there should be an option to increase it. Starcraft 2 let’s you select 200 at once, which only theoredically becomes a problem when you play Zerg because their Zerglings only cost half population. There is a reason why the number of units you can give a command to at once is limited because it has to calculate paths for all of them. And this game had target seeking missiles, animals and other things to calculate too. If it was possible to make a game tat supports 1200 units in 2001, it couldn’t be a problem to at last double that today. I think the per map population limit made sense 20 years ago but now computers are a bit more powerful. That means only 150 population with 8 players unlike the 200 that Age of Empires already supported at this point.īut that resulted in a population of 600 in a 1v1. But there were also technologies that increased the population limit by a fixed number but not too much. The limit was divided by the player number. ( yes, I like the idea when many players to start with small pop limit and as the finalists goes to the end of the game to increase their pop cap in logical numbers, especially in big maps )Įmpire Earth had a per map population limit of 1200 in 2001. For example if you say that max population in map 700 and we start with 8 players, than started max population for each player will be 700 / 8 = 87,5 → 87 cap. This option obviously might give population limit not a number divided with 10. Lets say we put 600 in max population at map and we have a map with 4 players.Īfter the elimination of 1 player : 600 / 3 = 200Īfter the elimination of one more : 600 / 2 = 300 Where auto means we see only the max population per player.Īt population limit per player, the options to be something like this:ġ00, 150, 200, 250, 300, divided to players.Īnd what the options divided to players means: PS: I will say and another more complicated and dynamic option as an extra option only if people select it. But in this vote we have only the 200 option if we want the default to be 200. So I would like to vote the option 200-300 or something similar. ( with population limit in the whole map so that we do not have lag problems. I am from these that I believe that for large maps it would be good the option for more population if someone wants. For example, most here will agree that 200 must be the default option for pvp and rank games. The vote options are not the best in my opinion. That is a major part of the playerbase if this survey is in any way representative. Having options that modify the gameplay including things like resource collection rates, unit training rates etc would be nice for people that casually play the game and want to have some flexibility.Īt this moment over 40% people want to play with more than 200 population. Mods are still probably annoying to use, everyone has to install and activate it beforehand and in for AoE2 they even brake on every update. There is no mod support on release so people would have to wait half a year for it. Making a population selection require a mod is not a real option because: You just take fun away from people because they don’t play the game in the “correct” way. There is no real argument against adding options that aren’t pure elitism. That’s the whole concept.Īge of Empires 1 even had the option to change the path finding algorithm for more/less performance.Īlso if the minimal Specs allow a 4v4 with 200 population a 1v1 with 500 shouldn’t be a problem. Higher Graphic options are also not available with the minimal specs.
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